Comments

Log in with itch.io to leave a comment.

awesome!!

это че такое щас заценим

(2 edits)

Absolutely incredible. I could have never imagined a GLT videogame, and this feels exactly like someone could imagine it. 

One minor constructive criticism: The characters get stuck on some building slopes and I don't know where to refill water (but maybe that's my fault).

Please keep updating it if possible. It's one of the most relaxing experiences I've ever had since ever.

Simply Amazing. Captures the exact feel that the Anime and Manga brought.

(+1)

so relaxing :)

This is a really cool game, I loved it!

(1 edit) (+7)

Great start and I hope you keep working on this.

Atmosphere hits exactly the way it should, the models and art are a good fit even if they need some polish, and navigating a difficult map and environment while managing resources is the perfect way to adapt the series.

The procedural generated blocks and different paths to the tower is more than I expected from this but I think that's also the clearest place where you can expand. More blocks that can be generated, even really simple ones, and tweaks and variation to the present ones can go a lot to make the repetitions less noticeable and give a really new city to explore each time you load.

Some other small suggestions: Having to carry boxes back to the kettenkrad instead of them just being sucked into your inventory is just a bit of intentional clunkiness that would make the survival feel deeper and more immersive. In a similar vein I think the kettenkrad feels just a bit too smooth and quick when driving it. Finally I love Owari no Uta but it always playing is a bit much, adding a rotation of songs or having the radio just turn on randomly like it does in the show would be a great small change.

Sorry if this was a bit long but this project is amazing and I've wanted to see something like it for years. My expectations are already surpassed, keep it up!  

(+2)

love this game !! You are great !!

(1 edit) (+5)

This is beautiful, really beautiful. Super atmospheric, comfy, the survival mechanics are really nice too. The graphics are super simple but detailed, you can make out the different buildings and landmarks. Maybe in the future it can have some more polishing (also I couldn't find how to fuel the kettenkrad) but so far it is really really nice. I am enjoying it a lot, and would recommend it a lot!

Also I found a secret Konata on top of a tall building! very cute.

In conclusion this small game made me really happy, it is made with love and it shows. I really wish to see you continue working on it if possible! 
(1 edit) (+6)

I played the game yesterday on my Twitch stream! :)

I must say, I really like what's playable so far. The survival elements included are fantastic. Collecting rations, refueling the Kettenkrad, and building fires are all aspects one would wish for in a GLT game. Being able to switch between characters just makes sense, of course. It totally screams for a co-op mode where two players can take on different tasks, or even (have to) go exploring in different directions.

With procedural generation of assets and map-tiles, you could create vast and impressive worlds. Imagine one biome per level. There's tremendous potential for replay value if the gameplay is well-executed. First and foremost, I think the world should be captivating enough to make players want to explore it. Quests that involve finding or crafting explosives to create a bridge, as seen in the anime, or refueling a generator to activate a drawbridge sound like good ideas to me. Just imagine a secret ending in which our beloved potatoes finally reach the moon! 

I have so many ideas; I'd gladly continue developing the game if only I had the time. ^^"

By the way, if there are any issues with the music used, I have a proposal: I once released a music piece inspired by Girl's Last Tour. If you're interested, you could use it for the game if it's further developed. I'll link the track below this feedback.

Now, some constructive criticism. The graphics are maybe a little bit too simple and blocky and the animations are somewhat stiff. While the portrayal of the dying world with its gray tones makes sense, the environment could benefit from some more color.

The controls for the Kettenkrad also feel a bit odd. Typically, the vehicle should be able to pivot in place like a tank.

As for the obvious unfinished elements, like missing animations when the game ends (e.g., when running out of food), I'll overlook them in my critique.

Should there be any difficulties because of the GLT license, one possible solution could be to modify the characters and continue developing the game, perhaps even for a Steam release. I see great potential here!

My GLT track I mentioned:
https://soundcloud.com/acidic-void/ascend-to-afterlife

Twitch VOD:
https://www.twitch.tv/videos/1891728837
(Will be deleted by Twitch, somewhen)

Twitch VOD on YouTube:

(+2)

I think it would go a long way if the character and vehicle animations and movements were changed a bit.  I don't want to say made more realistic, but they need to have a sense of weightiness to them.  I hope it gets more updates.

(+3)

I hope this game will get more updates

(+2)

loaded up itch for the first time in months just to play this 

(+2)

Good Game

(+2)

beautiful

(+2)

Very cute, I hope you decide to flesh this out some more.